>Edit UVWs window> in the top select ‘Scale Selected Subobjects’, scale the polys to fit them inside the UV CheckerPattern (rotate Mouse Wheel to zoom out-in) >Edit UVWs window> in the bottom deselect ‘Polygon’ after that riselect ‘Polygon’, click in an empty area to unselect polys, after that select the polys >Edit UVWs window> mouse whell to zoom out, the polys are red (selected) Removing this means that in the “Edit UVWs” window polygons will be bigger and you will need to zoom out with the mouse wheel. ![]() Notice: “Normalize Map” of 3DS Max will maintain the correct proportions for the various polygons. Unwrap UVW Modifiers> Configure> uncheck ‘Normalize Map’ ![]() Unwrap UVW Modifiers> Projection> Planar, Align Options, try ‘Best Align’ or use XYZ buttons Unwrap UVW Modifiers> Selection> Polygon> select in the 3D viewport the polys RIGHT COLUMN> Modifier List> UVW Mapping Clearģ. How to unwrap a texture for games using 3DSMax.Ģ.
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